King Card Game

ABSTRACT

A game having a plurality of triangles cards, in a triangle box with a plurality of accessories with different methods of playing a card game with the challenge to get to the best position in the Kingdom or in world countries dispute. Once the positions are determined, all players have the chance improve their positions next round.

RELATED APPLICATIONS

The present application claims the benefit of INPI—BRASIL IndustrialDesign Patent Applications No. BR 30 2012 0043565 filed Aug. 24, 2012;No. BR 30 2012 003716 6 filed Jul. 24, 2012; Utility Model No. BR 202012 018313 2 filed Jul. 24, 2013; U.S. Trade Mark No. 85823931,Registered Jan. 15, 2013; all of the contents of which are incorporatedherein by reference.

FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT

[Not Applicable]

MICROFICHE/COPYRIGHT REFERENCE

[Not Applicable]

BACKGROUND OF THE INVENTION

Card games are known to provide fun and entertainment to families andfriends of all ages. They also provide interaction and socialization. Itis important to recognize the opportunity to win, to lose and to grow indifferent situations where the logical thoughts, strategy and luck canchange the results. Accordingly, it is desirable to provide a game thatprovides enjoyment and healthy personal interaction.

BRIEF SUMMARY OF THE INVENTION

In one embodiment, the invention consists of a card game having aplurality of game cards, and a plurality of objects to represent thepositions that the players can get. The game can be played with manydifferent themes.

BRIEF DESCRIPTION OF SEVERAL VIEWS OF THE DRAWINGS

The invention, in accordance with preferred and exemplary embodiments,together with further objects and advantages thereof, is moreparticularly described in the following detailed description taken inconjunction with the accompanying drawings. FIGS. 1-13 illustrate a gameembodying non-limiting embodiments of the present invention.

FIG. 1 is several views of the game cards, of a preferred package forthe game cards, and the King crown and Jester hat of the presentinvention.

FIG. 2. is a view of a set of cards of the present invention arranged indifferent ways.

FIG. 3 shows various designs of the playing cards of the presentinvention and an embodiment of a cut-out template for a package for thecards as shown.

FIGS. 4-7 are flowcharts showing the process of playing severalvariations of games using the invention.

FIG. 8 shows the Jester hat and Duke and Duchess cards of the presentinvention.

FIG. 9 shows various player role cards of the present invention.

FIG. 10 shows a package box template for the cards as shown in previousfigures, as produced in Portuguese.

FIG. 11 shows a set of cards of the present invention with flag designsrepresenting various countries.

FIGS. 12A-12C show different variations of designs of the cards of thepresent invention having conventional suits—hearts, diamonds, spades andclubs.

FIGS. 13A and 13B show a template for a decorative box for the cards asdescribed and shown herein.

DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS OF THE INVENTION

In one non-limiting exemplary embodiment this game can be used with anytype of theme with or without numbers which can be seen in FIGS. 1-13.

FIG. 1 refers to a game 10 having a series or collection of cards orgame cards 11, and an apparatus for use with the game cards in shown. Inone non-limiting embodiment of the game 10, it is a Kingdom theme andthe winner of the game receives a crown 14. The game continues until thelast one finish his cards and he receives the jester hat 15.

Referring now to FIGS. 1 and 3, the number of game cards in the deck 11may vary depending upon the particular rules of the game. In onenon-limiting embodiment, the game cards 11 will have at least onesurface and identifiers 16, 17. The identifiers 16 and 17 are affixed toone side of the card through printing, painting, molding, through theuse of an adhesive backed appliqué or any other suitable method forpermanently applying the identifiers to the game cards 11 while anopposite side of the card has a no-description decorative indicia 18applied thereto such that all of the cards look the same on one side. Inone non-limiting exemplary embodiment, the first identifier is a color(e.g., red, blue, yellow, green, or any color) and the second identifieris a number, character, symbol, etc. Of course, any type of recognizableindicia or shape may be used as the first identifier and the commonidentifier.

Referring to FIG. 1, the generally triangle box 12 for cards 11 is shownwith a decorative crown related to the theme of the game, and containsthe logo 18, and color dots draw 13. The crown 14 is the prize to thewinner of the game and the jester hat 15 is to the last player. Otheraccessories can be used in a non-limited exemplary according with thegame and player positions.

The basic play of the disclosed King Card Game component comprises thefollowing general steps, where FIGS. 4-5 use the same logical flow ofthe game of FIG. 6-7 and the cards do not have numbers and value, theyhave different logos related to the theme of the game.

Objective

The objective of the game is to get rid of all cards. The first playerto do this will be the King in the next round. After the King has beenestablished, the game continues until each player has a position from1^(st) place, The King, until last place, The Jester. In the middle ofthese positions there are prince, duke and commons, or girl players canuse feminine terminology.

Players and Cards

The game can have between 2-10 players. There are up to, and preferably,88 cards in the deck. The suits are not necessarily relevant and thecards include; 2,3,4,5,6,7,8,9,10, K and Joker. For play with 2-3players, deal 15 cards each, the others don't play. Shuffle the cardsand deal clockwise. For 4 or more players deal all the cards out.Organize the cards by putting common numbers together beginning with 2'sthen 3's and so on.

Deal

The game starts by dealing clockwise. Flip one or more cards up to eachplayer. Some players may have one more than other players. The dealercan deal the cards one, two, or three cards at a time to the players.

Play

Once the cards are dealt and put in order in the player's hands, theplayer to the left of the dealer begins play. He/she can play any numberof cards from a single card to a set of 2,3,4 or more cards that theyhave. (For example three sixes or four twos). Each player must play thesame number of cards but they have to play a higher card that beats theprevious player or if they can't they must pass. For example, player 1plays 333, the next player must play 444 or higher or pass.A single card is beaten by any higher single card. A set of cards canonly be beaten by a higher set containing the same number of cards. Forexample, if two sevens were played, you can beat that with two eights,but not with 3 sevens.It is not necessary to beat the previous player just because you can. Ifyou have five sevens and the previous player played three sixes, you maywant to keep the five sevens for a later play. This is a game ofstrategy! If you pass on a play, you only miss that play. The next roundyou play your turn as usual.The king card is the highest card in the deck. The king card beats allcards, but you must play an equal number of King cards as the previousplayer has played. For example 3 Kings beats 3 tens.If one player plays a hand and everyone passes, those cards arecollected put to the side, face down and that person begins plays again.At the end of each round of play, the highest card or set of cards iscollected and put aside face down and the person with the highest handbegins play for the next round.

Play continues around the table until one player is out of cards. Thatperson is the King! Play continues on until all the players are out ofcards. FIG. 4 and FIG. 5 describe a game flowchart having a firstdifferent method to play using a character, symbol, flag or any type ofrecognizable indicia. FIG. 6 and FIG. 7 are describing using numbercards. FIGS. 4, 5, 6 and 7 are not representing all cards that can beused during the game, it is just a simulation about how to play.

FIG. 4, FIG. 5, FIG. 6 and FIG. 7 are using the numbers 39, 40, 41 and42 representing the players. The game allows 2 to 10 players. For 2-3players, shuffle all deck and deal 15 cards each. The dealer can dealone, two or more cards at the same time. The others cards are not used.For 4 or more players, shuffle and deal all of the cards. Some playersmay have one more than other players; this is ok.

FIG. 4 and FIG. 5 simulate a game using countries as a theme. Numbers 22to 31 shown in FIG. 3 don't have value and the game uses just thedifferent logos. The FIGS. 39, 40, 41 and 42 describe the players.

Numbers 22 to 31 in FIG. 3 represent the country cards. The card 32 isthe highest card of this game. The number 36 is the foldable trophy tothe first place: the champion or winner. The second, third and fourthwinners receive medals with their positions 37. In the middle of themedal there is a circle to fix the country flag 38.

FIG. 4 and FIG. 5 show two flowcharts demonstrating how to play the gameusing cards with logos without numbers. The game, first round starts inFIG. 4.

The dealer 42 deals all cards face down. Each player chooses a countryto represent. 39 chooses Brazil, 40 chooses United States, 41 Italy and42 France. However, there are 10 different cards representing thecountries in the game and only 4 players will play for this example.The player 39 starts the first hand 43, clockwise from the dealer,playing two Germany cards. All players must play two country cards tofollow the quantity of the first player but they can not be the samecards that have been played. Therefore, they can't play Germany cardsanymore. Player 40 plays two Australia cards, then player 41 must playtwo country cards different than Germany and Australia. He pass his turnand player 42 plays two Japan cards, different than all country cardsthat are on the table. All players follow the quantity of cards that thefirst player starts with. All players can pass using strategy or becausethey don't have cards to play to follow the previous cards that wereled.At the end of the round, the cards are collected and put to the side,face down. Player 42 starts the second hand on line 44 because he wasthe last one to play the last hand. Player 42 plays 3 France cards, thenplayer 39, plays three Italy cards. The next player 40 passes his turnand the last player 41 closes the hand playing three Spain cards. Online 45, player 41 who closed the last hand starts playing one Brazilcard. Player 42, the next player clockwise plays one China card. Thenext player 39 plays one Argentina card and the last player 40 does nothave any single different card from the countries on the table andchooses pass his turn. Suppose the player 40 have had one Argentina cardand one Brazil card, he couldn't play because these cards were playedfor others players and they can't be repeat on the table.The game continues on line 46 with player 39 playing first because heclosed the last hand and he plays four China cards. Player 40 plays fourArgentina cards, then player 41 pass his turn and player 42 plays fourBrazil cards.Player 42 starts the next hand on line 47 and plays his last card thatis a Lucky Card 32, as seen in FIG. 3. He finishes all his cards andbecomes the Champion. At the beginning of the game, the player choosesone country to represent. Their flags will be on the medals depending ontheir final positions. He receives the trophy 36, as seen in FIG. 3, andtakes his country flag 38 from France and puts on the number 33 at thetrophy 36.The lucky card FIG. 3 number 32 is the highest card of the game andcloses all hands but it must be played with same numbers of cards thanthe first player started the hand with. For example, in line 47, player42 plays The Lucky card 32 and closes the hand. Suppose in hand 46player 40 would like to play the Luck Card 32 in this hand, he shouldplay four Lucky Cards 32, the same number of cards that player 39started that hand with.The game continues until all players finish all their cards. Afterplayer 42 on line 47 any other player can plays this hand because heplayed the highest card. The next hand on line 48, player 39 starts, byplaying one Brazil card. The next is player 40 who plays one China card.He is the second one to finish all his cards and gets the 2^(nd) placemedal 37, he takes the USA flag 38 and puts it in the center of hismedal. The game continues.Then, player 41 plays one Argentine card and also finishes all his cardsand gets the medal 37 with 3^(rd) place, he takes the Italy flag andputs on his medal. The last one is player 39, in hand 49. He gets themedal with last place and also puts his medal 37 in last place.The first round determines the positions of the players for the nextround. Line 50 is showing the position from the players with theircountries: the champion is player 42 from France, the second is player40 from USA, the third is player 41 from Italy and the last one isplayer 39 from Brazil. The next round will be determined by the positionof the players and will not run clockwise anymore.In the next round, the higher card of the game will be the championcountry card, in other words, the France card. The players should payattention because the France card can beat the Lucky Card.Note: it's important to remember (1) the players should choose onecountry before they start the game, (2) they can't repeat the countriesthat already been played on the table, (3) the players must follow thesame number of cards that the first player in each hand, and (4) at thefirst hand, the lucky card is the highest card of the game and closesthe hand but must be played in same number of cards that the firstplayer. The game doesn't finish when all players finish their cards. Allplayers need to take their positions.The second round FIG. 5 the Champion has some benefits and the lastplace player has some obligations. Follow the explanation about how thegame continues in the second round.

FIG. 5 refers to the second round of the game, and all others follow thesame logic. The Champion in the first hand, shown as 42 in FIG. 5receives the power to choose who will shuffle and deal all the cards, hecan choose any player or he can give himself. The last one has theobligation to clean the table after finish each hand.

After the cards are dealt for the second round, the Champion 42 and theLast One 39 exchange one card, line 51. The Last place player must givea France card to player 42. The France card is the highest card at thisround. The champion 42 must give one card back to the last place player39. The exchange does not happen if the last one does not have a Francecard.The second round starts in line 52, with the first hand. Now, allplayers must respect the order based on title: the champion 42 playsfirst with three Argentine cards, player 40, which was second placeplays three Chinese cards, player 41, the third place plays three Japancards and the last one, 39 plays three France cards. Remember that theFrance card is the highest card during this round.The player that closes the last hand will always start the next hand, inthis case, the last one did and next line 53 he plays first with oneBrazil card. The order now changes for the title order: the second toplay is the champion 42 that plays one Germany card, the third is the 40that plays France card, and the player, 41, can't play line 53 becausethe France card was played and it's the highest card at this hand.Player 40 closes this hand, line 53.In the next hand on line 54 player 40 starts playing by playing twoSpain cards, the second player who is the champion passes his turn.Player 41 plays two United States cards and player 39 plays two Japancards. Remember that the players can't repeat the countries cards havealready been played on the table.The hand 55 starts on line 55 with player 39 that closed the last hand.He plays four Spain cards, the champion 42 passes his turn again. Player40 passes too. Player 41 closes the hand on line 55 playing fourArgentina cards and he starts the hand on line 56 finishing all hiscards playing two Brazil cards. Player 41 is the champion of this roundand gets the champion trophy 36. He takes out the France's flag from thetrophy and puts the Italy flag at 33, as seen in FIG. 3, place at thetrophy 36. His country card Italy, chosen in the begging of the game,will be the highest card next round.The game continues on line 56. Player 42 pass his turn, then player 40finishes all his cards in second place playing two Germany cards. Hecontinues with the second place medal with the USA flag, the same placehe was first round. The game continues on line 56 and the player 39passes his turn.When any player finishes his cards and no other player plays, the turnstarts with the last place, like on line 57, where the last playerstarts next hand. On line 57 player 39 plays one Germany card andfinishes all his cards. He gets the third place medal 37, and change theflag 38 for Brazil's Flag. The last player in the next round is player42, France, that was the champion in the last round and now he gets thelast place.The game motivates and helps the players from all ages manage thevictory and the defeat. It stimulates the intelligence, strategy andlogical thinking.The next round of the game will run according the positions 77 FIG. 5.The game is dynamic and the champion and other positions can changeevery round. In the beginning of the game, after the first round, thechampion chooses the dealer and exchanges cards with the last one likeline 59 from FIG. 5is demonstrating. The champion card will be alwaysthe highest card of the game.The number of the cards in FIG. 4, FIG. 5, FIG. 6 and FIG. 7 to eachplayer is not absolute. These cards present in these flowcharts are justsimulating how to play the game.

Referring to FIG. 6, a flowchart is presented describing a card gamewith a methodology of how to play the first round of the game using thekingdom as a theme. In one non-limiting exemplary embodiment can be usedany types of theme with or without numbers like can be explaining inFIG. 6.

The players, for the purposes of this flowchart are 39, 40, 41 and 42.Player 42 is the dealer and deals all the cards face down to the otherplayers. Player 39 begins play in the position clockwise (or left) ofthe dealer, 58 line. Player 39 begins play with 2-2.All players must play 2 equal cards higher than 2 or pass there turn.Player 40 follows with 5-5, player 41 follows with 8-8 and player 42follows with 10-10. All players follow the quantity of cards played bythe first player.The first player can play any number of similar cards that he has in hishand and the other players must play the same quantity of cards but witha higher number to continue in that hand.After the hand has been won by player 42, those cards are collected andput to the side, face down. Player 42 starts the second hand, line 59,because he played the highest cards in the previous hand. On line 59, hebegins the second hand with 7-7-7. Player 39 follows next because he isclockwise or left of player 42 and passes his turn. All players can passusing strategy or just because they don't have cards to follow the play.The next player 40 plays 8-8-8 and the last player 41 closes the handplaying three kings. Any time Kings are played, since they are thehighest card, they close the hand and that player begins the next hand.The King 20 from FIG. 1 is the highest card of the game and closes allhands but it must be played with same numbers of cards than the firstplayer started the hand with.In this example, in line 59, the player 41 can't play one or two kings,it must be three Kings and he starts the next hand. In line 60, theplayer 41 plays 6, the player 42, the player in front in a clockwiseposition, plays 8, the player 39 plays one King and closes the hand andwill start the next hand. The player 40 does not play in this hand.In line 61, the player 39 plays 2-2-2-2, the player 40 plays 4-4-4-4,the player 41 passes his turn and the player 42 closes the hand playing6-6-6-6 and starts the next hand finishing all his cards playing oneking. He gets the crown to be The King next hand.The game continues until all players have finished their cards. The nextplayer in a clockwise position is player 39 who plays 2, the next isplayer 40 that plays 7 and finishes all his cards. He gets the secondplace, the Prince position. The game continues with player 41 who plays10 and also finishes all his cards. He is the third and receives theDuke title.The last one to finish his cards was player 39 and he is the Jester andreceives the Jester hat. Each player should take a note of their points:The King/Queen receives 3 points for 1^(st) place. The Prince/Princess 2points for 2^(nd) place, The Duke/Duchesse receives 1 point for 3^(rd)place and the others receive zero points. The player that gets morepoints wins the game and you can choose to win with 10 or 20 points.Follow the 65 line to check the positions to the next round. The game nolonger follows the clockwise direction but follows the direction ofwinner to loser. The King goes first then the Prince/Princess then theDuke and finally the Jester who goes last. The Jester is the lastconsidering the titles positions like is showing the FIG. 6.

FIG. 7 refers to the second round of the game, and others. The game runswith the same logic after the first round where the order of positionshas been established.

The King 42 receives the power to choose who will shuffle and deal thecards, he can choose any player or he can shuffle and deal himself.After the cards are dealt to start the second round, the King and theJester exchange one card, see line 76. The King can request whatevercard he wants from the Jester. If he requests a card the Jester does nothave, he loses the privilege of getting any card from the Jester. TheJester must give the king the card he requests. The King must give onecard back to the Jester. The King can choose whatever card he wishes toget rid of and give that to the Jester. The Jester does not get torequest what he wants.In the second round, the players must respect the order based on title,line 67, the King 42 plays first with 2-2-2, the Prince 40 is the secondplayer and plays 5-5-5, the Duke is 41 and the third to play with 8-8-8and the Jester 39 is the last one and plays 9-9-9.The player that closes the last hand will always start the next hand. Inthis case, the Jester closed the last hand and plays first. The ordernow changes for the title order: the second to play is the king 42 thatplays 9, the third is the Prince 40 that plays the King and the lastplayer, 41, can not play, see line 68, because the King card was playedand the player 40 takes the hand.In the next hand on line 69, player 40 starts playing with 6-6, thesecond player is the King that passes his turn. Important: alwaysremember that when the King passes his turn, the Jester replaces him andgoes next like in hand 69—the King passed his turn and player 39, theJester replaced him playing 7-7, the hand continues and player 41 plays8-8 and closes this hand.The hand on line 70 starts with 2-2-2-2, the King passed again and gavehis place to the Jester 39 that plays 4-4-4-4, then player 40 passed histurn.The Jester starts hand 71 playing 3-3-3 and finishes his cards. He willbe the King in the round of play after all positions have beendetermined. The King 42 gives the crown to him the new king, player 39.Like the example in line 71.The game continues with player 42 the King passing his turn and theplayer 40 plays 5-5-5 and finishes his cards. He is the prince. Theplayer 39 passes his turn.In hand 71, two players finished their cards and no other player played.In this case, the chance to play goes always to the last one. In thiscase in hand 72, player 41, the Duke plays first and after, the King 42.In hand 73 the King 42 starts with 6 and player 41 finishes his cardsplaying 7. He is the Duke. The King was the last one and gets the Jesterplace and must wear the Jester hat 15, shown in FIG. 1, previously wornby player 39.

The different styles of the game expand the limits to grow, tocontinuous playing with more possibilities to get the first place. Thenovel card game also preferably comes with braille on each card totherefor expand the socialization and the access everyone all over theworld.

In one embodiment, this game returns the Shakespearean conception of theJester or “the last one.” Generally, the last one or loser is theJester, the silly guy that everybody laughs at (but he used to be forShakespeare the most intelligent person from Kingdom and the only onethat can have fun and get advantages with the King). This conception isused in this card game to bring advantages to the loser or last one. Inone of the novel methods of playing, the loser gets a chance to be thewinner or improve his position in the next round. This feature makes thegame more dynamic.

The rules can vary according with the players' decision. The players candecide that card 20 in FIG. 2 or the card 32 in FIG. 3, the highest cardduring the first hand can replace any number like a “joker” to make aset with more cards but using just one at the time. It means that if oneplayer has three equal cards and adds the highest, he has a block offour cards with that number and the next player should play four equalsuits to bit this player.

They also can use just one card 20 or 32, as seen in FIGS. 1 and 3, tobeat a set of cards. This is another variation.

Also, preferably, the cards are provided in a decorative box 35 madewith stiff packaging paper, or the like, as with the template shown inFIGS. 3 and 10 or, more preferably the boxes 110, 120 shown in FIGS. 13Aand 13B. When folded along fold lines 101, a generally triangular boxpackage is created in which cards 11 as shown and described herein canbe packaged, transported and sold. A plan view of the decorative box 110is shown as item 10 in FIG. 1.

I claim as my invention:
 1. A game for multiple players comprising: aplurality of up to 88 same-sized game cards each having a rank between 1and 10 and a King card; a Jester card; and a Lucky card; a plurality ofobjects to represent a relative place for players comprising at leastone of a. a crown b. a jester hat c. a trophy; and d. medals; whereinthe game includes a set of rules pursuant to which a plurality of thecards is dealt to every player and the first player to discard all ofhis or her cards pursuant to the rules wins.
 2. The game of claim 1wherein the cards are substantially triangular and further comprising atriangular box with a decorative crown to package the cards.
 3. The gameof claim 1 further comprising rules to play the game using numbers, andrules to play the game using logos or other non-numericaldifferentiators of order of cards.
 4. A package for a set of cardscomprising a single sheet of foldable material and having a plurality offold lines wherein when folded along said fold lines a substantiallytriangular package is formed to packages said cards.
 5. The packagerecited in claim 4 further comprising a decorative portion extendingfrom a top of the substantially rectangular package when folded.
 6. Thepackage recited in claim 5 wherein the decorative portion substantiallycomprises a crown.